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Bunched Station #12030
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Bunched Station #12030
Conversation
i'm making these commits way too often
I pretty much brute forced this, because i don't have an idea how to edit the decal code to allow for nudging them
…have them be automatically loaded on mapload
last one for the night
The chapel's carpets are purple. Good map already. |
config fixes, removes the accidental copy of the map i included, fixes some lints and small things like light fixtures
ough... |
my regex has failed me
I still think this is a gigantic station for our small pop but who knows |
You could call it Cardinal Station! Some other options: Bunched station seems very hard to say and even just thinking it it doesn't flow great. |
i'm a fan of cardinal station and causeway station ngl |
I can not stress enough how much I love everything about this! |
Another station with an irregular toxins layout... Please reconsider. |
Please be specific when talking about things you don't like and want to see changed. This response tells me nothing |
About The Pull Request
Bunched Station (WIP name) is a station based around 4 central corridors running in cardinal directions. Despite being about as large as Fland station in footprint, it's departments are placed and laid out is such a way as to ensure player interaction.
Design principles:
-High traffic areas such as security, bridge, and medbay are all located at the ends of the corridors, forcing traffic to go trough the service-oriented center.
-Most rooms directly connected to the corridors also have plentiful windows facing them with optional shutters or curtains. This is done to allow anyone from the corridor to see and talk directly to people who may be busy in their workplace, who would usually be tucked away somewhere far from sight. The shutters are there to permit some privacy to the people working, while their prevalence will make it less likely for anyone to suspect them of shady business if they do choose to close their department off. It's not suspicious if everyone's doing it.
-Greenery is present in most places. Just like in real life, having some plants around makes the whole space more pleasant to look at.
-More gimmick areas such as an actual Theater, Barbershop (WIP), decently sized office and a maintenance night club
I'll be adding more pictures and reasons for how and why i designed stuff the way i did
tomorrow as it's currently 1:40 amsome time soonWhy It's Good For The Game
Box, Meta, and delta are pretty much just different flavors of the same thing, people hate kilo for some reason and people hate corg for good reason. That leaves 3 maps that at least I personally would consider good, 2 of which are exclusive to diametrically different player counts. We could really use something more unique.
Testing Photographs and Procedure
Screenshots&Videos
Changelog
🆑
add: Added bunched station and all of it's shuttles
add: Added big potted plants
add: Added sub divided big engines for shuttles
fix: fixed decals not working on circuit and grass floor tiles
/:cl: